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Cappuginos

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A member registered Jun 19, 2022

Recent community posts

Oof... Not a fan of the 0.1.4 version.

The first thing I noticed is the slight redesign for Conney. In the last 2 versions, she was cute. This updated design seems to be aiming to make her look beautiful, but it doesn't look right. And her idle stance also seems like she's leaning towards the "sexy/beautiful" trope. I think its the lipstick, for the most part?
I still think her 0.124 design was perfect.

The spinny kick move, not a fan. I think Conney needs to have a stationary form of attack. Several times I mashed the button to struggle out of ropes only to input one too much presses and go flip-a-dip-flinging myself off the stage. And the fact that her roll-attack is performed by moving and then hitting the crawl button means she has two moves in her kit that serve the same function.

And lastly, the rope/bondage aspects now seem like more of an afterthought than a game mechanic. This could just be because its a very early demo showing how things will work, but again, 0.124 was the perfect mix of platforming and bondage. Freeing each set of limbs opened up your movement options, similar to a Metroidvenia.
In both 0.1.3 and 0.1.4, it feels less like mechanic and more like a fail-state you can mash to remove.

Keeping my eyes pealed to see where you take it next.

I also liked the idea used in the Hazmat game where each binding was a different material, so each one required a different method of removal.

It felt like its own mini metroidvenia, where overcoming a challenge earned you more mobility, letting you go back to previous areas and access previously inaccessible parts of the map.

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So whatever happened to Tess Game?

Anywho, I much prefer the struggling mechanics of 0.124 as opposed to the "pick up a card, now you're free" of 0.1.3.

A stealth-like game where getting caught just makes it harder for you to do the stealthy things like running and jumping, staying quiet, etc, that all seems way cooler than the temple theme.